//==============================================================================
// squid_anim.txt
//==============================================================================


//==============================================================================
//Particle Attachments
//==============================================================================
define AtlanteanBirthSFX
{
   set hotspot
   {
      version
      {
         VisualParticle SFX X Myth Unit Birth Effect
      }
   }
}
//==============================================================================
define Glow
{
   set hotspot
   {
      version
      {
         Visualparticle SFX x manowar glow
      }
   }
}

//==============================================================================
define rippleidle
{
   set hotspot
   {
      version
      {
         Visualparticle Special N Kraken Idle
      }
   }
}

//==============================================================================
define wakewalk
{
   set hotspot
   {
      version
      {
         Visualparticle Special N Kraken Walk
      }
   }
}

//==============================================================================
define attacksplash
{
   set hotspot
   {
      version
      {
         Visualparticle Special N Kraken Attack Splash
      }
   }
}

//==============================================================================
define attackring
{
   set hotspot
   {
      version
      {
         Visualparticle Special N Kraken Attack Ring
      }
   }
}

//==============================================================================
define bubbles
{
   set hotspot
   {
      version
      {
         Visualparticle Special N Kraken Death
      }
   }
}

//==============================================================================
define Shock
{
   set hotspot
   {
      version
      {
         VisualLightning Special N Manowar bolts
      }
   }
}

//==============================================================================
//Model Attachments
//==============================================================================


//==============================================================================
define TenacleWalkA
{
   set hotspot
   {
      version
      {
         Visual Manowar TenacleA_Walk
      }
   }
}

//==============================================================================
define TenacleWalkB
{
   set hotspot
   {
      version
      {
         Visual Manowar TenacleB_Walk
      }
   }
}

//==============================================================================
define TenacleA
{
   set hotspot
   {
      version
      {
         Visual Manowar TenacleA_idle
      }
   }
}

//==============================================================================
define TenacleB
{
   set hotspot
   {
      version
      {
         Visual Manowar TenacleB_idle
      }
   }
}

//==============================================================================
define TenacleC
{
   set hotspot
   {
      version
      {
         Visual Manowar TenacleC_idle
      }
   }
}


//==============================================================================
//==============================================================================
anim Idle
{
   SetSelector
   {	
		TechLogic none/Wrath of the Deep
      set hotspot
      {
         version
         {
            Visual MU X Atlantean Manowar_idleA
				Connect ATTACHPOINT TenacleA hotspot
				Connect FRONTABDOMEN TenacleB hotspot
				Connect ATTACHPOINT rippleidle hotspot
			}
      }
		set hotspot
      {
         version
         {
            Visual MU X Atlantean Manowar_idleA
				Connect ATTACHPOINT TenacleA hotspot
				Connect FRONTABDOMEN TenacleB hotspot
				Connect ATTACHPOINT rippleidle hotspot
			}
      }
   }
}

//==============================================================================
anim Birth
{
   SetSelector
   {	
		TechLogic none/Wrath of the Deep
      set hotspot
      {
         version
         {
            Visual MU X Atlantean Manowar_idleA
				Connect ATTACHPOINT TenacleA hotspot
				Connect FRONTABDOMEN TenacleB hotspot
				Connect ATTACHPOINT rippleidle hotspot
				Connect hotspot AtlanteanBirthSFX hotspot
			}
      }
		set hotspot
      {
         version
         {
            Visual MU X Atlantean Manowar_idleA
				Connect ATTACHPOINT TenacleA hotspot
				Connect FRONTABDOMEN TenacleB hotspot
				Connect ATTACHPOINT rippleidle hotspot
				Connect hotspot AtlanteanBirthSFX hotspot
			}
      }
   }
}

//==============================================================================
anim Walk
{
   SetSelector
   {	
		TechLogic none/Wrath of the Deep
      set hotspot
      {
         version
         {
            Visual MU X Atlantean Manowar_walkA
				Connect FRONTABDOMEN TenaclewalkA hotspot
				Connect BACKABDOMEN TenaclewalkB hotspot
				Connect ATTACHPOINT wakewalk hotspot
			}
      }
		set hotspot
      {
         version
         {
            Visual MU X Atlantean Manowar_walkA
				Connect FRONTABDOMEN TenaclewalkA hotspot
				Connect BACKABDOMEN TenaclewalkB hotspot
				Connect ATTACHPOINT wakewalk hotspot
			}
      }
   }
}

//==============================================================================
anim Charging
{
   SetSelector
   {
		TechLogic none/Wrath of the Deep
      set hotspot
      {
         version
         {
            Visual MU X Atlantean Manowar_attackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.53 true   
               tag GenericSound 0.60 true   
               tag SpecificSoundSet 0.53 false OsirisBolt checkVisible 
//-- end auto generated section
				Connect ATTACHPOINT rippleidle hotspot
				Connect ATTACHPOINT TenacleA hotspot
				Connect FRONTABDOMEN TenacleB hotspot
				Connect SMOKE0 Attacksplash hotspot
				Connect SMOKE1 Attackring hotspot
				Connect Launchpoint Shock hotspot
				Connect lefthand glow hotspot
				Connect righthand glow hotspot
         }
      }
      set hotspot
      {
         version
         {
            Visual MU X Atlantean Manowar_attackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.50 true   
               tag GenericSound 0.60 true   
               tag SpecificSoundSet 0.57 false OsirisBolt checkVisible 
//-- end auto generated section
				Connect ATTACHPOINT rippleidle hotspot
				Connect ATTACHPOINT TenacleA hotspot
				Connect FRONTABDOMEN TenacleB hotspot
				Connect SMOKE0 Attacksplash hotspot
				Connect SMOKE1 Attackring hotspot
				Connect Launchpoint Shock hotspot
				Connect lefthand glow hotspot
				Connect righthand glow hotspot				
         }
      }
   }
}

//==============================================================================
anim Death
{
   SetSelector
   {
		TechLogic none/Wrath of the Deep
      set hotspot
      {
         version
         {
            Visual MU X Atlantean Manowar_deathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag SpecificSoundSet 0.14 false ShipDeathSplash checkVisible 
//-- end auto generated section
				Connect ATTACHPOINT rippleidle hotspot
				Connect ATTACHPOINT TenacleA hotspot
				Connect FRONTABDOMEN TenacleB hotspot
				Connect ATTACHPOINT bubbles hotspot
         }
      }
      set hotspot
      {
         version
         {
            Visual MU X Atlantean Manowar_deathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag SpecificSoundSet 0.16 false ShipDeathSplash checkVisible 
//-- end auto generated section
				Connect ATTACHPOINT rippleidle hotspot
				Connect ATTACHPOINT TenacleA hotspot
				Connect FRONTABDOMEN TenacleB hotspot
				Connect ATTACHPOINT bubbles hotspot
         }
      }
   }
}
